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When Screens Hold the Gaze Too Long: A Courtroom Opens on Digital Habit

Court cases have begun against Meta, Snap, TikTok, and YouTube over claims that their platforms are designed to be addictive, placing digital attention and responsibility under legal scrutiny.

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Mene K

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When Screens Hold the Gaze Too Long: A Courtroom Opens on Digital Habit

In the muted calm of a courtroom, time moves differently than it does on a screen. There are no notifications here, no gentle vibrations or looping images designed to hold the eye. Instead, there is the slow rhythm of voices, papers shifting, and questions asked with care. It is within this measured space that a new chapter has begun for some of the world’s largest technology companies.

Court proceedings have now started against Meta, Snap, TikTok, and YouTube, as allegations are examined that their social media platforms are deliberately designed to be addictive. The cases bring together claims from public authorities and plaintiffs who argue that features such as infinite scrolling, algorithmic recommendations, and constant alerts encourage compulsive use, particularly among younger users.

At the center of the courtroom debate is not a single post or video, but the architecture of attention itself. Lawyers representing the plaintiffs contend that these platforms profit from prolonged engagement while downplaying or obscuring the potential psychological effects of excessive use. They argue that design choices were made with knowledge of how human behavior responds to reward, novelty, and repetition.

The companies named in the proceedings have rejected the accusations. They maintain that their platforms offer tools for connection, creativity, and expression, and that they provide safeguards such as screen-time limits, content controls, and parental settings. In their view, responsibility for use is shared among users, families, and society, not dictated solely by software design.

As testimony begins, internal research, expert analysis, and corporate communications are expected to be closely examined. The court will consider whether engagement-driven design crosses a legal threshold from attraction into harm, and whether existing consumer protection and public health laws apply to digital environments that barely existed a generation ago.

Beyond the legal arguments, the case reflects a broader unease. Phones rest on bedside tables, feeds refresh during quiet moments, and hours pass with a swipe. What once felt like choice increasingly resembles habit, and habit, for some, feels like loss of control. The courtroom becomes a place where these everyday experiences are translated into language the law can weigh.

The proceedings are likely to stretch on, with no immediate outcome expected. Whatever the verdicts, the hearings themselves mark a moment of pause — a slowing of the scroll, however brief — as society asks how much influence technology should have over attention, behavior, and developing minds.

For now, the platforms continue to operate as usual, users continue to log in, and the courts continue to listen. Between the glow of screens and the stillness of the bench, a question remains open, waiting for resolution.

AI Image Disclaimer Visuals are AI-generated and serve as conceptual representations.

Sources (Media Names Only) Reuters Associated Press The New York Times The Wall Street Journal

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