For years, players have wandered the surreal, ever-shifting halls of Control — exploring warped architecture, bending reality with psychic powers, and facing off against foes that defy normal logic. Now, with Remedy Entertainment’s upcoming Control Resonant, those supernatural threads are being pulled in bold new directions. Recently unveiled gameplay details offer a clearer picture of what players can expect when this next chapter arrives in 2026, blending exploration, physics-bending movement and intense combat into an experience that feels both familiar and astonishingly strange.
At the heart of Control Resonant is protagonist Dylan Faden, a character stepping fully into the spotlight as the central figure in a crisis that has ripped Manhattan apart. The game’s world isn’t open in the traditional sense, but rather built around expansive zones like the “West Incursion Zone,” where reality itself is actively breaking down and reshaping the environment. Roads, buildings and gravity don’t behave as you expect, and players must adapt in kind — learning to navigate a landscape that can flip upside-down or fold in on itself as part of the experience.
This surreal physicality isn’t just for show. Dylan’s supernatural abilities — including powers called Reach and Shift — help him traverse these impossible spaces. Shift, for example, lets Dylan adapt his center of gravity on the fly, letting him walk on walls or reorient his momentum in areas where gravity behaves unpredictably. Moments like these blend movement and combat in ways that make the world itself feel like a living part of the game.
Combat, too, has taken a fresh turn. Instead of relying on firearms and telekinetic blasts alone, Dylan wields the Aberrant, a mysterious shapeshifting melee weapon that transforms into multiple forms — such as hammers, blades, scythes and fists — depending on the situation and the player’s chosen approach. This evolving arsenal allows players to define their own combat style, whether they prefer up-close aggression, airborne strikes or something more measured and tactical. Progression revolves around unlocking new weapon forms, supernatural abilities and combos that can be mixed and customized to suit a wide range of playstyles.
Adding to the sense of scale and spectacle are the boss enemies known as Resonants — former individuals of great power who have been corrupted and twisted by the same mysterious force unraveling reality. These encounters are not just tests of skill, but opportunities: defeating a Resonant rewards Dylan with new combat abilities, reinforcing the idea that every challenge shapes both character and story.
Remedy’s new gameplay footage, shown during a recent State of Play showcase, also highlights the world’s depth beyond combat. Expansive areas are filled with side activities, hidden encounters and optional discoveries that encourage exploration and curiosity, even as the central narrative drives players forward. In this way, Control Resonant aims to balance structured storytelling with moments of personal discovery — a blend that long-time fans of the series have come to expect and newcomers will now experience firsthand.
With its reality-bending mechanics, versatile combat tools and strange new world to explore, Control Resonant appears poised to expand the universe in ways that honor its roots while evolving the action into something uniquely its own. For players eager to step into a supernatural crisis unlike any other, this next journey promises to be as unpredictable as the world it unfolds in.
AI Image Disclaimer Visuals are AI-generated illustrations, meant for concept only.
Sources • New gameplay details shared by Remedy Entertainment and featured during the latest State of Play event. • Coverage of the Control Resonant gameplay reveal showcasing combat, exploration and boss mechanics.

